This job listing expired on Jun 15, 2021
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Cloud Imperium is looking for a Designer to help lead the effort in creating core vehicle gameplay systems for Star Citizen.

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

Responsibilities

  • Design and develop new FPS features for Squadron 42 and the Persistent Universe, working closely with the lead FPS designer and game director to ensure Chris Roberts’ vision becomes reality
  • Be the 'go to' person for the implementation of complex systems that stretch the capabilities of the engine and challenge the expectations of players
  • Be a leader within the department for cleanly implementing content with our designer tools
  • Develop prototypes that clearly articulate the vision of the features for which you are responsible
  • Pitch concepts, designs, and full-proposals to project leads
  • Partner with cross-disciplinary teams to execute game systems
  • Use expert data analysis skills to plot how the game is being used, draw conclusions, and make recommendations for how to improve the experience
  • Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project
  • Review work at various stages of implementation to ensure the execution matches the vision, goals, and quality requirements
  • Routinely collect feedback from user-testing, the development team, and design management
  • Identify solutions to the problems expressed that won’t negatively impact other systems or mechanics
  • Create and refine gameplay mechanics
  • Contribute to tools and workflow development, highlighting bottlenecks and suggesting areas where tools could improve workflow
  • Help mentor junior designers and aid them in their professional development

Requirements

  • 2.5+ years of professional experience in game development in a system/tech designer capacity preferably on an FPS title
  • Must have knowledge in implementing and balancing core gameplay systems including locomotion, traversal mechanics and/or FPS weapon gameplay
  • Positive, solution-orientated individual with a passion for game development
  • Experience with next-generation AAA game engines
  • High degree of self-motivation and initiative
  • Inherent ability to bring out the best in people around you, remain positive, and motivate your team
  • Expert in time management and verbal and written communication
  • Ability to gather, analyze, and act on feedback from the team
  • Open to critique
  • Passion and constant drive to stay up to date with the latest technology and new techniques
  • Excellent English communication and written skills
  • International travel may be required as part of this role

Pluses

  • Experience in Animation
  • Knowledge and prior experience with multiple scripting languages
  • Massively-multiplayer game experience
  • MP debugging experience
  • Knowledge with Lumberyard
  • Experience in data analysis
  • Strong interest in sci-fi themes

This position is offered at our Wilmslow Studio by Cloud Imperium Games Ltd.