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Cloud Imperium Games

Environment Artist

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Cloud Imperium Games
🇩🇪 Frankfurt

Cloud Imperium is looking for Environment Artists with experience working in high-poly modular environments. Our artists are responsible for working closely with designers in laying out and finishing geo, props, materials, and textures.

The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Covid-19 Hiring Update: We've transitioned to a work-from-home model and we're continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person's circumstances may be unique and will work with you to explore possible interim options.


  • Creating game-ready models of environmental objects (architectural building sets, organics, etc.)
  • Working in the editor to build out levels and environments
  • Creating efficient UV layouts that work well within engine/platform constraints
  • Creating realistic PBR shaders
  • Working closely with the level lead and lead environment artist
  • Working closely with the Level Design Team
  • Working independently on asset sets and overseeing level art


  • Thorough knowledge of the game development process
  • Previous experience creating high-quality environments for AAA games
  • Strong working knowledge of 3DS Max and Photoshop, as well as experience in using editors to lay out environments
  • Strong knowledge of Substance/Quixel packages
  • Experience creating environments using modular systems
  • An understanding of effective asset creation and optimization
  • Experience applying and tweaking shaders
  • A keen eye for spatial composition and building believable scenes
  • Excellent sense of form, mass, and volume
  • Passion for pushing the state of the art in asset fidelity and production techniques
  • High degree of self-motivation and initiative


  • Experience with Lumberyard
  • Hard surface modeling experience
  • Experience using ZBrush or Mudbox for organic shapes
  • Knowledge and/or experience with PBR
  • Experience with programmatic and/or parametric environment generation tools
  • Strong verbal and written communication skills
  • Interest in gaming
  • Experience in architectural, interior, or industrial design

Please provide sample pictures or a portfolio link that demonstrates:

  • Exceptional modeling skills - great assets examples using custom normal workflow or high to low poly baking
  • Strong understanding of a PBR workflow
  • Examples of building realistic shader libraries
  • Ability to create game-ready assets that work well within given technical limitations
  • Very strong texturing skills and excellent knowledge of Adobe Photoshop
  • Keen eye on detail and realism
  • A strong sense for composition, color, and light
  • At least average drawing/painting skills