Cloud Imperium is looking for Environment Artists with experience working in high-poly modular environments. Our artists are responsible for working closely with designers in laying out and finishing geo, props, materials, and textures.
The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.
Covid-19 Hiring Update: We've transitioned to a work-from-home model and we're continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person's circumstances may be unique and will work with you to explore possible interim options.
Responsibilities
- Creating game-ready models of environmental objects (architectural building sets, organics, etc.)
- Working in the editor to build out levels and environments
- Creating efficient UV layouts that work well within engine/platform constraints
- Creating realistic PBR shaders
- Working closely with the level lead and lead environment artist
- Working closely with the Level Design Team
- Working independently on asset sets and overseeing level art
Requirements
- Thorough knowledge of the game development process
- Previous experience creating high-quality environments for AAA games
- Strong working knowledge of 3DS Max and Photoshop, as well as experience in using editors to lay out environments
- Strong knowledge of Substance/Quixel packages
- Experience creating environments using modular systems
- An understanding of effective asset creation and optimization
- Experience applying and tweaking shaders
- A keen eye for spatial composition and building believable scenes
- Excellent sense of form, mass, and volume
- Passion for pushing the state of the art in asset fidelity and production techniques
- High degree of self-motivation and initiative
Pluses
- Experience with Lumberyard
- Hard surface modeling experience
- Experience using ZBrush or Mudbox for organic shapes
- Knowledge and/or experience with PBR
- Experience with programmatic and/or parametric environment generation tools
- Strong verbal and written communication skills
- Interest in gaming
- Experience in architectural, interior, or industrial design
Please provide sample pictures or a portfolio link that demonstrates:
- Exceptional modeling skills - great assets examples using custom normal workflow or high to low poly baking
- Strong understanding of a PBR workflow
- Examples of building realistic shader libraries
- Ability to create game-ready assets that work well within given technical limitations
- Very strong texturing skills and excellent knowledge of Adobe Photoshop
- Keen eye on detail and realism
- A strong sense for composition, color, and light
- At least average drawing/painting skills