In BioShock, narrative moments blend seamlessly and dramatically into captivating gameplay scenarios. Our Senior Cinematic Designer will assemble animations, environment assets, visual effects, and audio – add drama with lighting and player triggering events - culminating into a Swiss-watch of dramatic impact. We are looking for an artist who can masterfully create the narrative first-person moments that exist along a continuum of fully interactive set-pieces in our game.
Job Details
- Create and implement systemic, in-game, scripted cinematic sequences
- Work with the Narrative, Design and Art teams to visually communicate key story elements
- Set up actor staging and cameras
- Follow and maintain pipelines, workflows and technical requirements
- Use your boundless creativity to diagnose and solve problems
- Act as the bridge between all disciplines to effectively communicate the creative vision and rally your forces to implement it
- Give feedback to the tools department on how to improve and expand our Conversation and Cinematic Systems
You are a flexible, curious 3D generalist. You are able to craft supporting assets, simple particle effects, and materials. You possess a keen understanding of game lighting and general scene assembly. You are able to rough things in and flex your management skills by tasking other expert disciplines when you need custom elements like hero assets, VFX, sound, technical features, etc. You have a thorough grasp of cinematic storytelling techniques, but respect and understand of the difference between film and games.
Skills, Experience and Qualifications:
- Eye for onscreen composition of action moments
- Precision and in camera positioning and movements
- Experience timing triggering events, and interactive branching cinematic sequences
- The ability to interpret storyboards and “plus them” with your own creative flourishes
- Experience with Unreal Sequencer
- Experience lighting for dramatic, theatrical effect
- Ability to communicate with VFX, Creative Direction, Narrative and Art and Game Design disciplines
- Ability to foresee technical constraints of the systems and request potential solutions
- Deep understanding of Conversation, Dialogue and Cinematic Systems
- Ability to jump from one creative task to another with ease
- Background in film or theater, with a technical aptitude and familiarity with modern game engines
- Unreal experience is a plus
We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.
We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.
We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.
If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com accounts.