This job listing expired on Mar 15, 2021
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Who We Are

A fun, hard-working, and dedicated family of experienced game developers working cross platform, with a current focus on mobile and emerging platforms. We keep our eyes set on broad appeal and an engaging experience for our players.

We are always looking for people who want to make the best out of great games.

What We Need

Using a combination of traditional and technical art skills, the UI Artist plays a significant role in shaping the visual art to support the overall game design and user experience for our mobile titles.

What You Will Do

  • Translate UX design concepts, sketches, etc. into greybox mesh frameworks, iterating as necessary
  • Create various 2D and 3D UI art resources, including; wireframe skinning, icons, buttons, menu layouts, basic animations, and other assets as needed
  • Work closely with design, art, and development teams to ensure artistic unity is maintained and any changes in UX design are incorporated in all UI resources
  • Sketch or concept ideas to contribute to the overall visual appeal for UI and presentation
  • Learn new tools and processes that help to elevate the quality of the UI aesthetics that enhances the overall user experience

Who We Think Will Be a Great Fit

  • Minimum of 2 years of experience in mobile game/app development
  • Strong traditional art experience with the ability to create assets from sketches all the way to final game art
  • Expert knowledge of 3D Studio Max
  • Ability to work with industry standard 2D graphics applications, including Photoshop, Illustrator, After Effects, etc.
  • Solid understanding of the limitations of information display and interactivity on today's mobile devices
  • Ability to break down asset requests and execute on specifics, with or without close direction
  • Organized and detailed. File and layer names are as important as your family name
  • Able to respond elegantly to difficult creative changes, often late in the process
  • Self-motivated towards solving creative problems
  • Experience in a secondary area such as motion graphics, typography, animation, modeling, skinning, or lighting
  • Familiarity with the following tools is a plus: Perforce, TestTrackPro (Perforce Helix ALM), and Favro
  • A passion for games!