Bungie is looking to you to help us bring VFX to the next level in a new unannounced title. Are you excited to help bring gameplay to life? Do the subtle motions of leaves catch your eye and make you wonder how to recreate that in a game world? Do you find yourself fascinated by natural weather phenomena and the challenge of bridging technical skills with artistic ones? Are you excited to immerse players in a captivating world? Whether it’s critical game play communication or subtle ambiance - we know how important VFX is to the game’s experience.
As a VFX artist, your responsibilities will vary from helping fill the world with motion, to working with other teams to bring design ideas to life. Utilizing proprietary tools, you’ll embellish the worlds, characters, and gameplay with VFX. Collaboration is key, and every task is a great opportunity to get to know about the people you work with, all while creating amazing content that will delight players around the world.
If this is the experience you’re looking for, we are right there with you! It's what drives us every day - give us a shout, we want to hear from you. Be a part of our team and let's create bold new worlds together!
Based on the Hiring Manager assessment, an art test may be required.
Work closely with the VFX Lead to author effect assets that enhance gameplay and the game world
Use proprietary tools, Photoshop, Substance Designer and Maya to create effects that balance the visual goals of the project with the performance demands of the game engine
Help develop visual language through the craft of visual effects
Collaborate closely and communicate frequently with cross-discipline teams in asset creation and project risk assessment
Participate in growth opportunities with VFX Lead and other artists to cultivate your artistic acumen through team art critiques, feedback reviews, and discussions
Understanding of the principles of real time visual effects
Experience with node-based shaders
Understanding of Art and Visual Design fundamentals (color theory, etc.)
Strong familiarity with texture creation in Photoshop, and Substance Designer
Strong familiarity with creating particle models and UV techniques
Ability and willingness to follow direction, collaborate productively with others, and work to meet deadlines as necessary
A portfolio or demo reel that demonstrates artistic and technical skills, as well as a firm grasp of timing and scale
Experience with Unreal Engine 4, 5, Unity3D or other modern development toolsets
Experience with and passion for competitive games
Experience with Houdini, Embergen, or Substance Designer
Washington State Pay Range III
Washington State Pay Range II
Bungie employees also receive:
Annual Paid Time Off (PTO) and/or Sabbatical (SAB) based on position level
L13-L15: 20 PTO days
L16-L17: 15 PTO days / 5 SAB days
L18+: 10 PTO days / 10 SAB days
10 paid Floating Days annually, prorated in the first year of employment based on start date
10 paid Bungie-observed holidays each year
One hour of Paid Sick Time (PST) for every 30 hours worked
So you don't meet every requirement listed in this job description? Do you think your experience level is not where it needs to be? Studies show that women and people of color are less likely to apply to jobs unless they believe they meet every single qualification. Bungie is focused on building a diverse, inclusive, and equitable workplace. If you're interested in this position but your past experience doesn't line up perfectly with every qualification in the job description, we want you to apply anyway. The right role for you may be right around the corner!
Most Bungie full-time employees will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective full-time employees located outside of CA, CO, DC, FL, GA, IL, MA, MD, MN, NC, NJ, NY, OR, TN, TX, UT, VA, WA, or WI will need to establish residency in one of the states we are compliant in within 45 days of a start date. Contractors will follow a digital first approach adhering to the location guidelines agreed upon by our third-party employer/vendor and Bungie. Bungie’s remote policy is subject to change at the company’s discretion.