This job listing expired on Oct 25, 2021
Tweet

The Music Team at Bungie brings to life the worlds that we create with the music that drives each new adventure. This includes the cinematic scores and the soundtrack that shape the gameplay experience. The creation of this music is a richly rewarding process, and one that involves a significant amount of attention, including development, planning, composing, orchestrating, recording, mixing, and inter-discipline collaboration. The coordination, alignment, and production of all the various moving parts is essential to a team’s success.

We are currently seeking a motivated teammate to be the glue that helps us to bring all these components together.

With the uncertainty and rapidly changing circumstances surrounding COVID-19, most positions at Bungie are expected to onboard and work from home for a significant portion of 2021. In 2022, most Bungie employees will adopt a flexible schedule working from home part time (outside of positions identified as either 100% onsite or fully remote in CA, IL, NC, TX, and WA. Currently only a select range of positions are available for full-time remote work in CA, IL, NC, TX, and WA (please review location for details). Prospective employees located outside of CA, IL, NC, TX, and WA will need to establish WA state residency within 45 days of a start date. Bungie’s work from home, flexible work schedule, and remote policy is subject to change at the company’s discretion.

RESPONSIBILITIES

  • Assist composers with MIDI editorial and exporting completed musical material
  • Editorially create derivative assets, print stems, and export music assets from stems
  • Assist with game-facing music implementation work
  • Organize, plan, coordinate, and book internal and external recording sessions, manage logistics
  • Assist with negotiations, external contracts, invoicing, and resource/task management
  • Communicate with other teams, prepare and communicate regular updates
  • Work closely with relevant teams to help execute a high-level and attainable schedule
  • Attend meetings and take detailed notes, assessing for new work and representing the team
  • Solve problems using musical expertise and knowledge of music workflows
  • Bug tracking, coordination of small teams, and creating workflow improvements
  • Discover unknown dependencies through proactive engagement with other teams in the studio
  • Create new tools and improve existing music planning tools, applying music knowledge
  • Data and asset management (audio assets, media distribution, scores, shipping)
  • Create music sessions in preparation for orchestration and recording sessions
  • Create audio and score examples extrapolated from game scores to document musical themes
  • Implement music in Wwise and thoroughly test the implementation
  • Support the Music Team as needed with editorial and organizational tasks as assigned

REQUIRED SKILLS

  • Experience with music recording, orchestration, post-production, and audio workflows
  • Pro Tools proficiency
  • Experience with music production, MIDI production, audio routing, and music editorial
  • Attention to detail and strong organizational abilities
  • Exemplary communication skills and outstanding analytical and problem-solving skills
  • Flexible attitude, ability to adjust and adapt to changing needs, priorities, and requests
  • Collaborative team player with strong communication skills and a methodical work ethic
  • A good understanding of music and keen ears
  • Good technical computer skills and capable of quickly learning new software
  • An interest in interactive audio

NICE-TO-HAVE SKILLS

  • Experience coordinating tasks for an audio department on a shipped game title
  • Experience with audio/video post-production workflows
  • Experience with music editorial and implementation in Audiokinetic Wwise
  • Experience with Reaper and Nuendo is a plus
  • A passion for games