Bungie is seeking a highly technical, creative, and team-oriented Lead Combat Designer who is excited to build our next great game.

Do you love the challenge of designing great gameplay? Are you excited to do the hard work of creating understanding across a large team to what you are trying to achieve, and take them along for the journey through development? Do you obsess over core game feel like camera FOV/shake changes, controller rumble values, and other behind the scenes tuning knobs? Are you a game designer looking to work on AAA games with talented and passionate people in a team environment? If so, we have the job for you! Bungie is looking for a passionate, creative and innovative Lead Combat Designer for a totally new third-Person action game!

As a Lead Combat Designer, you will work closely with the Design Team to craft a robust sandbox of gameplay systems, abilities, combat synergies and content. You will collaborate with team members from other disciplines to drive a holistic gameplay experience. You will contribute to the design processes to ensure your work is the very best it can possibly be. Additionally, you will also work closely with other Leads to prepare creative plans and evaluations for our partners and guide our partners toward meeting the experiential needs of the players and markets.


  • Define and drive the player sandbox design principles to create a whole new combat space.

  • Help set the direction for extensible combat systems and player mastery.

  • Work closely with the Leadership Team to achieve experience goals.

  • Help build compelling second-to-second gameplay experiences

  • Collaboratively plan, design, and evaluate top notch abilities gameplay

  • Work with audio, effects, and animation developers to make in-game sandbox affordances clear to players


  • Previous experience as a Combat Designer on a AAA or large-scale mobile game

  • Experience designing, documenting, and building game feel systems with a focus on mechanics and philosophies that drive it

  • Intuitive understanding of how second-to-second action games work and why people play them

  • Excitement for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal

  • Ability to creatively align with the team and then take initiative locally and externally

  • Social intelligence, great interpersonal skills, and empathy for creative teams

  • Ability to handle ambiguity, including giving and handling feedback despite that ambiguity


  • Experience in Animation; able to talk anticipation, follow through, character and timing

  • Experience designing, documenting, and building weapon systems, damage systems, abilities, or any other sandbox system on any scale

  • Portfolio demonstrating the drive to make great feeling action gameplay

  • People management experience

  • Discipline-leadership experience

  • Experience successfully leading interdisciplinary teams through several game development cycles

  • Experience hiring, training, mentoring, and managing peer and junior designers

So you don't meet every requirement listed in this job description? Do you think your experience level is not where it needs to be? Studies show that women and people of color are less likely to apply to jobs unless they believe they meet every single qualification. Bungie is focused on building a diverse, inclusive, and equitable workplace. If you're interested in this position but your past experience doesn't line up perfectly with every qualification in the job description, we want you to apply anyway. The right role for you may be right around the corner!

Most Bungie full-time employees will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective full-time employees located outside of CA, CO, DC, FL, GA, IL, MA, MD, MN, NC, NJ, NY, OR, TN, TX, UT, VA, WA, or WI will need to establish residency in one of the states we are compliant in within 45 days of a start date. Contractors will follow a digital first approach adhering to the location guidelines agreed upon by our third-party employer/vendor and Bungie. Bungie’s remote policy is subject to change at the company’s discretion.