Are you on a mission to create games that bond players together into deeply invested communities? Do you have fond memories of the time you've spent immersed in shared online worlds? Can you talk for hours about social simulation games that produce emergent NPC behaviors that delight and surprise players? Do you have strong opinions about how to bring a vividly simulated NPC to life? Are you excited by the idea of prototyping experimental narrative systems that chart new ground in multiplayer PVP and PVE storytelling?
As a Narrative NPC Systems Designer, you will work with a team to prototype different game ideas on the path to production. Most importantly, you will work with a fun, dedicated, and passionate cross-discipline team devoted to turning a creative dream into a new franchise at Bungie.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
Work closely with Narrative, Design, and Engineering to design, document, implement, and iterate on multiplayer NPC simulation systems that create the illusion of living characters in an evolving shared world
Own and drive the game's multiplayer narrative simulation systems through launch and beyond
Participate as a key decider in the creation of character-driven narrative scenarios that add humor, delight, imagination, depth and mystery to the world
Lead the definition of new tools and best practices used to edit and maintain NPC narrative simulation data
Implement narrative simulation data in various forms (e.g., in-engine, tools, spreadsheets, visual scripting, etc.) to enrich worldbuilding and NPC characterization
Contribute to and uphold the creative vision of the game, ensuring consistency across all aspects of game design
Collaborate daily with the team through feedback, design guidance, roadmaps, and providing clear goals and outcomes to teammates
Strong narrative craft fundamentals, with particular focus on characters and interactivity
Good design and production instincts, ability to anticipate how small system changes might knock-on to the broader game experience
Good technical skills and analytical mindset, comfortable working directly with engineers to architect systems
A passion for and/or desire to create engaging content for a young adult audience
Excitement to support social and design goals as the foundation of the player's narrative experience
Excitement to contribute to foundational narrative in a new IP
Embraces a "we" culture in addition to being an outstanding collaborator and communicator
Comfortable with uncertainty in a fast-moving and ambiguous small team environment with minimal oversight
Passion for interactive multiplayer storytelling in all its forms
Interest in dynamic/generative narrative systems in simulation genres
Interest in cozy, lighthearted simulation systems
Familiarity with development using Unreal Engine and/or Unity
Experience writing shipped narrative content (e.g., strings, VO)
Washington State Pay Range III
Washington State Pay Range II
Bungie employees also receive:
Annual Paid Time Off (PTO) and/or Sabbatical (SAB) based on position level
Associate to Mid: 20 PTO days
Senior to Lead: 15 PTO days / 5 SAB days
Lead+: 10 PTO days / 10 SAB days
10 paid Floating Days annually, prorated in the first year of employment based on start date
10 paid Bungie-observed holidays each year
One hour of Paid Sick Time (PST) for every 30 hours worked
So you don't meet every requirement listed in this job description? Do you think your experience level is not where it needs to be? Studies show that women and people of color are less likely to apply to jobs unless they believe they meet every single qualification. Bungie is focused on building a diverse, inclusive, and equitable workplace. If you're interested in this position but your past experience doesn't line up perfectly with every qualification in the job description, we want you to apply anyway. The right role for you may be right around the corner!
Most Bungie full-time employees will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective full-time employees located outside of CA, CO, DC, FL, GA, IL, MA, MD, MN, NC, NJ, NY, OR, TN, TX, UT, VA, WA, or WI will need to establish residency in one of the states we are compliant in within 45 days of a start date. Contractors will follow a digital first approach adhering to the location guidelines agreed upon by our third-party employer/vendor and Bungie. Bungie’s remote policy is subject to change at the company’s discretion.