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Are you seeking an environment to pioneer improvements in content creation workflows and visual fidelity? Do you take pride in building tools that are as friendly and efficient as they are functional? Can you effectively drive your own schedule, balancing innovation, support and education for your customers? Our team is focused on bringing the science- fantasy world of Destiny to life and we need creative technologists with diverse perspectives to help us achieve that goal. As a Technical Artist, you will collaborate with the art team to define the technologies that will deliver our shared vision for Destiny.

This role focuses on 3DSMax tooling, environment features and their associated workflows to unlock our creative teams potential. You will hone your skills to tackle a diverse set of visual challenges with an eye on sustainable solutions. Join our team of technical artists if you are ready to take on the immense visual range Destiny has to offer.

RESPONSIBILITIES

  • Build out new tools to empower content creators to do their best work
  • Write new shaders and render features to upgrade the screen and delight our customers
  • Create tools to integrate 3rd party software such as 3DSMax, Houdini and Substance Painter in the artist workflows
  • Provide desk side tools support and troubleshooting to art team members
  • Provide guidelines for managing asset memory and performance across platforms
  • Provide classroom and written material to maximize content creator efficiency from regular education
  • Provide the technical component of look development with the Art Directors

REQUIRED SKILLS

  • Professional game development experience
  • Familiarity with Maxscript tool development
  • Strong aesthetic sense with a solid understanding of content creation pipelines
  • Service minded approach to supporting and enabling others
  • Ability to take initiative and work independently with little supervision
  • Experience owning and troubleshooting stability, performance and memory issues on different platforms

NICE-TO-HAVE SKILLS

  • Experience reading and writing shader code in HLSL or GLSL
  • Experience in developing C#, WPF, and/or Python tools
  • Experience creating new render features for an engine
  • Production knowledge of Houdini

Most Bungie employees and contractors will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective employees located outside of CA, FL, IL, NC, OR, TX, or WA will need to establish residency in one of the states we are compliant in within 45 days of a start date. Bungie’s remote policy is subject to change at the company’s discretion.

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