${ alert.message }}
${ alert.message }}
User Profile
We need some information before you can continue.
Share Job
Copy the link below to share this job.
Build A Rocket Boy

Senior Environment Artist

${ timestamp }} · 
Build A Rocket Boy
πŸ‡¬πŸ‡§ Edinburgh

As a Senior Environment Artist, you will drive the story of our game with art. Visual story telling using set dress and the crafting the highest quality assets are your passions. You have a drive for excellence that you use to inspire the team around you.

Working closely with the Lead Environment Artist, Design Team, and Art Direction, you will ensure that all aspects of our world look exceptional.

Responsibilities

  • Craft compelling visual narratives that reinforce and enhance the game’s setting, story and gameplay elements.
  • Work closely with the Lead Environment Artist and Art Director to create high quality 3D environment art.
  • Combine traditional art aesthetics with next-gen 3D authoring techniques to create visually compelling 3D spaces.
  • Stay up-to-date on the latest industry tools and work with our engineers and tech artist department to bring them into our workflow.
  • Create a broad range of environment assets that include architecture, nature and props from both concept and photo reference.
  • Ensure assets and environments conform to the defined technical and artistic requirements.
  • Work with production staff to manage personal deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule.
  • Mentor and inspire junior artists.
  • Implement final assets into the game engine - creating well composed environmental β€˜best practice’ locations to serve as a visual guide for Level Design.
  • Use a world editor you will populate and set dress our game world using a variety of 3D assets.
  • Collaborate closely with other departments within the studio (Script, Animation, VFX etc.) to ensure project goals are met.
  • Support the outsource pipeline to ensure quality is being maintained.
  • Achieve a high level of artistic fidelity while maintaining engine budgets, limits, and memory constraints.

Requirements

  • A solid portfolio demonstrating experience in the creation of high quality, high resolution 3D assets, UV maps and textures.
  • A minimum of 5 years professional experience as an artist in the games industry with at least 1 AAA shipped title.
  • Strong modelling skill and experience in a major 3d package.
  • Experience with texture creation/authoring tools such as the Substance Suite.
  • Experience working with a game engine (Unreal, Unity or similar).
  • A strong understanding of art fundamentals.
  • An appreciation for architecture and design.
  • Strong communication skills with the capability to successfully work across multiple teams.
  • A positive, collaborative and professional working attitude.
  • Proven ability to work within a team environment.
  • Strong English skills, both written and verbal.