This job listing expired on Dec 28, 2020
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Company Description

Blue Mammoth Games is a Ubisoft studio in Atlanta, Georgia. We developed and published Brawlhalla, now available on all platforms including mobile. At Blue Mammoth, you'll find the friendliness, energy, and opportunity of an independent game developer with the professionalism and stability of a long established studio. We offer competitive salary and benefits.

Ubisoft is composed of over 18,000 talented people located in 55+ development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house creative force in the industry.

Job Description

Initially work with a prototyping team to develop new gameplay concepts and once the concept graduates to production implement and support character pipelines for both artists and engineers.

WHAT YOU'LL DO

  • You will help create new character systems, rigs and pipelines
  • You will deliver animations for prototyping purposes that take advantage of your pipeline
  • You will work directly with design to prove out gameplay that communicates well and is efficient

Qualifications

WHAT YOU'LL BRING

  • You must be an excellent technical animator and rig creator. You must be an independent problem solver
  • You must be able to work closely in a team of artists and engineers to develop fun, technically robust games
  • Being a gamer yourself is a big plus
  • Previous work in a game studio is a plus
  • Knowledge of Python, MAXscript, and Mel is a plus

Additional Information

Ubisoft and Blue Mammoth Games are committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

All your information will be kept confidential according to EEO guidelines.