Soldiers, scientists, adventurers, oddities…engineers! We are the Overwatch team, passionate gamers at heart, and we’re looking for a new hero to help us make Overwatch 2 - the globe-spanning sequel to Blizzard Entertainment’s acclaimed team-based game.
In Overwatch 2, the nations of Earth are under assault. As the omnic forces of Null Sector launch a barrage of surprise attacks around the world, the planet’s governments and militaries prove quickly outmatched—and the remnants of the fearless strike force once known as Overwatch rally to make a valiant stand. Now the world’s heroes must each decide whether to answer the call to reemerge, reunite, and serve as a beacon of hope in a new era of crisis.
We are seeking a talented, motivated, and experienced Senior Tools Engineer (Tech Art) who shares our values:
We take responsibility for delivering our work.
We collaborate constantly, helping each other to be successful.
We continuously improve our knowledge, workflows and processes.
We communicate openly, calling out issues, opportunities, and sharing feedback.
We have integrity, maintain confidentiality, and share a sense of ownership in our success.
We have passion for the game, our players, quality work, and technology.
This philosophy, along with the Blizzard values of “Gameplay First” and “Play Nice, Play Fair,” has made Overwatch one of Blizzard's most successful games, and it has forged a bond of trust with our worldwide player community that is extremely important to us.
As a tools engineer on the Overwatch team, you will be part of a talented and passionate team developing a world class toolset, unlocking the potential of our artists and designers to create compelling and epic features that will keep players engaged for years to come. The ideal candidate will have a deep understanding of the challenges facing content creators and be able to collaborate closely with them to design and create workflows that empower our users. A focus on the user experience and strong communication skills will be essential to success in this role.
Location – Irvine, Albany, Austin, preferred; also open to permanent remote option.
Collaborate with the Design, Art, and Engine teams to design and develop innovative solutions for new workflows
Help to define and execute our vision for industry-leading Art creation pipelines, with a specific focus on DCC tools such as Maya and Photoshop
Work closely with our users to iterate on usability, tool performance and stability
Extend and refactor the existing development framework to maximize individual productivity
Advise and mentor programmers within your areas of expertise
The ideal candidate is a highly motivated engineer who can work independently while keeping all stakeholders informed
Strong programming skills in C#, C++ & Python
Detailed working knowledge of Maya and Photoshop
Passion for tools and software development with a service-oriented attitude
Strong code review, interpersonal and communications skills
Passion for video games
Experience with Houdini and creating tools with it
Experience with Substance Designer/Painter with material and shader development
Experience with AAA Modeling pipelines/Animation pipelines
Experience with WPF
Familiar with Blizzard games and properties