Blizzard Entertainment is looking for a motivated and experienced character technical artist to join its award-winning cinematics department. The ideal candidate would be a highly motivated artist who has built complex rigs and is capable of maintaining a high level of visual and technical quality for all characters. They must have a strong understanding of anatomy, muscles, cloth/hair behavior and be comfortable in a scripted environment. Experience with simulation rigs and directable shot sims for hair and cloth are a bonus. This artist must be attuned to the needs of a production pipeline and those of the animators we support. The candidate must be able to work collaboratively with other departments including modeling, animation, FX, and lighting.
Our team's backgrounds are diverse, but we all share a real excitement for what we do. We believe that if you’re searching for a tight-knit crew that celebrates self-expression and embraces collaboration, we will be an outstanding fit for you.
5+ years’ experience rigging characters in Maya, or similar software
Ability to manage, share knowledge and experience, and mentor others
Proven understanding of character kinematics, deformations, and topology
Knowledge of innovative character pipeline and workflow techniques
Extensive experience in Python, MEL, C/C++, or other programming languages
High proficiency in technical problem solving
Demo reel on CD, DVD, or online (preferred) showing rigging and technical proficiency
History of generating cloth/hair rigs and building art directed shot simulations.
Detailed knowledge of layout, modeling, rigging, simulations, and animation tools and workflows currently used in the industry.
Strong communication skills.
Knowledge on subjects such as Maya tool development and pipeline design.
Ability to generate tools to facilitate the rigging and simulation pipeline.
Passion for Blizzard Games and Cinematics.
Special Instructions for Applicants:
Resume, Demo Reel and Shot Breakdown required.
COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options. Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.