Tracer, Winston, Pharah, Hanzo… these are just a few of the memorable heroes that inhabit our world. We put our heart and soul into bringing these unique and visually stunning characters to life, and our ranks are growing. We want to meet a 3D Character Artist who is ready to help us grow the Overwatch universe.
Blizzard is looking for a highly motivated and talented Character Modeler to join our Overwatch art team. In this role you will use your modeling and surfacing skills to bring new characters and creatures to life and expand the horizons of Overwatch.
Your broader experience with game development and the character pipeline will help you work collaboratively with designers, concept artists, technical artists and animators to ensure that you are always putting gameplay first when it comes to developing amazing characters.
In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly epic and immersive game experience.
Sound fun? If you’re up to the challenge of helping realize the next epic Blizzard title, we want to hear from you!
Responsibilities
Create both high resolution 3D sculpts and final low polygon, and texture game assets
Couple hand crafted techniques and next-gen materials to achieve our unique style.
Feeling comfortable to operate in an open and iterative production environment.
Requirements.
2+ years’ experience in game development as an artist specializing in character modeling using Maya,3D Max, Photoshop, Zbrush
Exceptional understanding of next generation asset creation pipelines and tools
Demonstrated proficiency in traditional hard-surface poly modeling techniques
An exceptional understanding of sculpting form, shape, structure, and silhouette.
Great eye for light, shading, color, and detail in creating texture maps
Self-motivation, outstanding communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Able to effectively collaborate with every department of a game development team (game designers, programmers, concept, tech art, animation, etc.)
Understanding of the playability and visual style of Blizzard, with a passion to push it to the next level
Must be a resident of Korea or have a valid working visa
Fluent in written and spoken Korean
Pluses
Functional language fluency in English.
Experience with Substance Painter
Experience with modeling in Maya
Have shipped an AAA PC or console title as a character artist
Good technical chops and the ability to quickly master new pipelines and tools.
Solid understanding of mechanical structures and ability to deliver them in 3D forms.
Submission / Portfolio requirements
Resume and Cover Letter is required
If you have relevant experience with Maya and/or language skills please specify them in your cover letter.
Only online artwork submissions will be accepted
e.g. website, blog or online album
Art test is required.