This job listing expired on May 14, 2021
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Job Description:

Do you want to collaborate with world class artists, engineers, designers, and technical artists to help solve some of our most technically complex problems? Do you get excited about bringing your unique and diverse experiences, which enable you to think in new and divergent ways? Do you want to help support the creation of the next great AAA Blizzard project?

If so, Blizzard is looking for you, a highly skilled, motivated, and proactive lead technical artist, pipelines to help us bring our worlds to life.

Core Responsibilities:

  • Oversee the development of art pipelines, including proprietary tools, software plug-ins, and in game technology.
  • Collaborate with design, art and engineering on automation workflows.
  • Partner with other leads and directors to meet visual and technical standards.
  • Own performance optimization for art assets by creating clear art performance standards, asset performance monitoring tools, and by building a maintainable process for reviewing and addressing asset performance optimization.
  • Research, define, extend, and maintain production pipelines, processes, and workflows.
  • Collaborate with art, engineering, and design to ensure that technical art vision is serving the project’s needs.
  • Identify problems and solve them by implementing off the shelf solutions or in the case where a solution does not exist, by creating robust technical implementations.
  • Make and help implement recommendations on how to improve both product quality and group productivity.
  • Identify potential and recurring workflow problems and collaborate with other developers to find viable solutions.
  • Manage and maintaining asset integration, files, pipelines and processes.

Leadership Responsibilities:

  • Mentor and guide technical artists in areas of expertise and help instill best practices.
  • Cultivate other members of the team through direct management of skills, processes, and technical / artistic techniques.
  • Engage in broader game production challenges as they relate to design, art and engineering.
  • Help drive global tech art initiatives.
  • Create and drive the vision and direction of the pipeline tech art department.

Requirements:

  • 10+ years of experience in video game development.
  • Start to finish experience developing AAA titles.
  • Intimate knowledge of game development.
  • Expertise in Python, C#. and/or C++ – specifically as it applies to programming in DCC applications (such as Maya).
  • Ability to pioneer practical production-oriented art workflows.

Nice to haves:

  • Familiarity with design workflow development.
  • Rigging experience.
  • Tool development experience.

Blizzard Entertainment is a global company committed to growing our employees. We offer generous benefits and perks with an eye on providing true work/life balance. We've worked hard to champion an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything, and our core values are real.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

Come help us bring the world together through epic entertainment!

COVID-19 Hiring Update: We've transitioned to a work-from-home model and we're continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person's circumstances may be unique and will work with you to explore possible interim options.