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We Want You

A new world and a new journey await you. It is a world different from any other Blizzard has created.

If you're a passionate game developer, and, well, a good human being, then we'd love to talk to you. We have a new AAA survival game in the works, set in a new IP for PC/Console. It's going to be amazing, and we'd love to bring you along for the ride. Together, we'll build something big, bold, and beautiful.

As a Lead Buildings Artist, you will work with art leadership to build the vision of art for one of the core features of systems design. You will be a champion of that vision and execute on it with the team you will help grow. If you are a proactive problem solver who loves creative challenges and growing teams, this is the role for you.

We believe our team is good. Really good. Granted, we're obviously biased. But we also believe there are lots of developers out there who can make us even better. You could be one of those people. If you're looking for a team where inclusion, thoughtfulness, empathy, professionalism, and collaboration are all seen as critically important, we believe our team could be a phenomenal fit for you. Join us and help craft our future!

COVID-19 Hiring Update: We've transitioned to a work-from-home model, and we're continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person's circumstances may be unique and will work with you to explore possible interim options.

Responsibilities:

  • Be a champion of the art vision for the team.

  • Collaborate with design, engineering, and tech art to solve creative problems.

  • Partner with other leads and directors to meet visual, technical and design standards.

  • Model, sculpt, and texture high quality assets that help set the visual benchmark.

  • Help research and develop art workflow that allow the team to achieve its goals at scale.

  • Build workflow documentation and train artists on hitting the visual benchmarks.

  • Assist in regular resource and task planning to properly staff the needs of the team.

  • Identify team needs and hire talent to effectively scale for production.

  • Mentor and grow your team to become better artists and game developers.

Requirements:

  • Experience leading a team in game development.

  • Experience developing art workflows for AAA games.

  • Proficient with modern game authoring techniques.

  • Ability to identify and solve technical challenges of building art for game features.

  • Self-driven, passionate, creative problem solver, and a great team first attitude

Additional Helpful Skills:

  • Architecture and Modular kit experience.

  • Rigging, Animation, and/or VFX experience.

  • Houdini, Substance Painter/Designer experience.

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

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