We Want You
A new world and a new journey await you. It is a world different from any other Blizzard has created.
If you’re a passionate game developer, and, well, a good human being, then we’d love to talk to you. We have a new AAA survival game in the works, set in a new IP for PC/Console. It’s going to be amazing, and we’d love to bring you along for the ride. Together, we’ll build something big, bold, and beautiful.
Are you a Technical Artist with experience in materials, shaders, and lighting? Do you want to collaborate with world class artists, engineers, designers, and other technical artists to help solve some of our most complex problems? Do you get excited about bringing your unique and diverse experiences to the table and helping other people in a variety of ways? Oh, and do you like fireworks and things that go boom? Then let’s talk!
We believe our team is good. Really good. Granted, we’re obviously biased. But we also believe there are lots of developers out there who can make us even better. You could be one of those people. If you’re looking for a team where inclusion, thoughtfulness, empathy, professionalism, and collaboration are all seen as critically important, we believe our team could be a phenomenal fit for you. Join us and help craft our future!
You can learn a bit more about this upcoming Unannounced Survival Game in our news release here!
COVID-19 Hiring Update:
We've transitioned to a work-from-home model, and we're continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person's circumstances may be unique and will work with you to explore possible interim options.
You bring with you:
Hands on experience in Real-Time Rendering workflows, problems, and considerations
Hands on experience optimizing runtime performance without sacrificing artistic integrity
Hands on experience developing Materials, Textures, and Lighting
Experience establishing consistent and optimal shading and texturing best practices
Experience teaming up with Engineers and Technical Artists to help further the state of development tools
Familiarity with multiple areas of content creation with a focus on one or more specific pipelines
Being a communication bridge between Art, Design, Engineering, and Production
Extra awesome points for:
Strong art skills with experience and deep understanding of modeling, texturing, animation, & lighting for games.
Proficient with profiling tools in the examination & diagnosis of performance issues.
Proficient in one or more of the following DCC applications
Maya, Substance Painter/Designer, Zbrush, Houdini, Speedtree, 3dsMax, Photoshop,
Passion for procedural world generation
Passion for procedural generation of organic models
Strong technical problem-solving skills
Familiarity writing tools in Python or C++ for DCC applications such as Houdini, Maya, Substance, and Perforce.
You will need to provide us with:
Your Portfolio or Reel – Only digital applications will be accepted such as a website, blog, or online album. Physical media will not be accepted.
Blizzard Entertainment is a global company committed to growing our employees. We offer generous benefits and perks with an eye on providing true work/life balance. We've worked hard to champion an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything, and our core values are real.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Come help us bring the world together through epic entertainment!