This job listing expired on Nov 10, 2021
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As an Environment Artist, you will lovingly hand craft each little detail found in the props and equipment for Blizzard’s Overwatch.

Your passion as an artist and a gamer will propel you into the thick of development. Exceptional understanding of hard surface modeling, lighting, form, and color will allow you to work side-by-side with concept and level artists to bring our environments to life. Your experience as a gamer will come in handy as you jam on new game-play concepts with designers, ensuring your creations will have a big impact on the world of Overwatch.

In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.

If you’re ready to tackle the challenge of helping realize the next epic Blizzard title, we want to hear from you!

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

Responsibilities

  • Create both high resolution 3D sculpts and final low polygon game assets
  • Couple hand painted textures and next-gen materials for use in game engine
  • Iterate on game assets with production artists via prototyping and group critiques

Requirements

  • Minimum of 3 years’ experience in game development as an artist specializing in props, mechanical or vehicle modeling using Maya, Photoshop, Zbrush or Mudbox.
  • Exceptional understanding of next generation asset creation pipelines and tools
  • Expertise in hard surface modeling techniques for use in creating complex mechanical objects such as weapons and vehicles
  • Superior eye for light, shade, color, and detail in creating texture maps
  • Self-motivation, good communication skills, and a great team-player attitude
  • Able to work creatively as part of a large or small group
  • Proven problem-solving / prototyping ability
  • Able to effectively collaborate with game designers and programmers
  • Understanding of the visual style of Blizzard games and a passion to push it to the next level
  • A passion for video games

Pluses

  • Have shipped an AAA PC or console title as a 3D artist specializing in equipment, weapons or vehicles
  • Experience in creating visual designs that support gameplay oriented goals
  • Skill in one or more related disciplines – illustration, animation, visual effects, or technical art

Submission / Portfolio requirements

  • Cover Letter is required
  • Portfolio and / or reel demonstrating relevant artistic skills required
  • Only online artwork submissions will be accepted (e.g. website, blog or online album).
  • Must be willing to complete an art test if requested to do so

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

Job Status: Full-Time

Primary Location: United States-CA-Irvine

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.