This job listing expired on Dec 15, 2021
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Full Job Description

The Audio Engineer is responsible for designing and implementing engineering side audio systems using Wwise in the Unreal Engine.

ESSENTIAL DUTIES AND RESPONSIBILITIES

  • Create high-performance, robust, maintainable systems in a AAA game dev environment
  • Work with audio designers and engineers to design, prototype and implement new audio features
  • Write clear, maintainable, portable, and highly performant code.
  • Understanding the constraints of a game development cycle (know when bug fixing, and optimization become more important than new features)
  • Communicate accurate and daily status updates to your team leads, producers, and QA regarding tasks/features
  • Work with external development partners
  • Adhere to team coding standards and practices, such as code review and blueprint reviews
  • Other duties may be assigned to accomplish company or department objectives

QUALIFICATIONS

Bachelor’s Degree in computer science or equivalent work experience

EXPERIENCE

  • 3+ years of professional game programming experience.
  • 2+ years of professional experience with Wwise

Skills and Abilities

  • Fluent in C/C++/UE-C++
  • Solid experience of Wwise
  • Experience designing and implements audio features
  • UE 4 experience strongly desired
  • Work cohesively with a team of programmers, artists, and designers to design, prototype, and implement gameplay features
  • Write clear, maintainable, portable, and highly performant code Knowledge of common software design patterns and the ability to discuss their utility
  • Effective communicator in a team-oriented environment
  • Passionate about game development and games
  • Experience shipping games on current generation consoles and PC is a plus