This job listing expired on Dec 15, 2021
Full Job Description
The Audio Engineer is responsible for designing and implementing engineering side audio systems using Wwise in the Unreal Engine.
ESSENTIAL DUTIES AND RESPONSIBILITIES
- Create high-performance, robust, maintainable systems in a AAA game dev environment
- Work with audio designers and engineers to design, prototype and implement new audio features
- Write clear, maintainable, portable, and highly performant code.
- Understanding the constraints of a game development cycle (know when bug fixing, and optimization become more important than new features)
- Communicate accurate and daily status updates to your team leads, producers, and QA regarding tasks/features
- Work with external development partners
- Adhere to team coding standards and practices, such as code review and blueprint reviews
- Other duties may be assigned to accomplish company or department objectives
QUALIFICATIONS
Bachelor’s Degree in computer science or equivalent work experience
EXPERIENCE
- 3+ years of professional game programming experience.
- 2+ years of professional experience with Wwise
Skills and Abilities
- Fluent in C/C++/UE-C++
- Solid experience of Wwise
- Experience designing and implements audio features
- UE 4 experience strongly desired
- Work cohesively with a team of programmers, artists, and designers to design, prototype, and implement gameplay features
- Write clear, maintainable, portable, and highly performant code Knowledge of common software design patterns and the ability to discuss their utility
- Effective communicator in a team-oriented environment
- Passionate about game development and games
- Experience shipping games on current generation consoles and PC is a plus