This job listing expired on Jul 28, 2021
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Blackbird Interactive is looking for a creative and talented Sound Designer to join our team for our first original IP. Hardspace: Shipbreaker launched in Early Access last year; a heavily systems-driven game about dismantling derelict starships that uses a blend of hand-authored and procedural content. Nominated for Best Audio at the 2021 Canadian Game Awards, Hardspace: Shipbreaker has a solid audio plan with room for your own creativity.

Responsibilities

  • Sound design and implementation of project audio assets.
  • Working with audio director to establish creative and technical goals.
  • Submitting final audio files on or before the required deadlines.
  • Playtesting and iterating audio content on all applicable platforms.
  • Inspire and support team members, accept personal responsibility for the project deliverables.
  • Monitor feature progress, manage assigned scope and requested changes, meet commitments, follow up, and deliver on time.

Requirements

  • Experience as a sound designer on a large scale videogame project.
  • Strong sound design skills.
  • Experience using Audiokinetic’s Wwise.
  • Comfortable with modern audio gear, software, and recording techniques, with a high level of proficiency in at least one DAW (ideally Reaper).
  • Solid knowledge of PC and Mac hardware and software.
  • Strong communication skills.
  • Good creative and technical thinker.
  • Self-motivated.
  • Works well as part of a team.

Pluses

  • 5+ years of proven gameplay development; multiple shipped products.
  • Interest in science fiction settings and stories.
  • Demonstrated passion for entertainment products /media (i.e. comics, movies, novels, etc.).
  • Unity 3D/Unreal: Knowledge of asset management and basic architecture for importing audio assets

Pluses

  • 5+ years of proven game development experience; multiple shipped products.
  • Interest in science fiction settings and stories.
  • Demonstrated passion for entertainment products / media (i.e. movies, TV shows, games, etc.).
  • Experience in Unity or Unreal: Knowledge of asset management and audio pipeline architectures.

At Blackbird, we're all about being true to our roots. We started small in our CEO's garage, and even though we're expanding, our desire is to stick to that foundation of creativity, community, and collaboration. Our team has proved that great ideas can come from any position in any discipline, so it's important to us to make sure every voice is heard.

Work/life balance is extremely important to us, and we've demonstrated that over the years by severely limiting over-time requirements. We want people to be happy about coming to work every day, and to that end we offer lots of opportunities for growth and development; whether it's lunch and learns, team events, or our generous vacation days, paid holiday closure and flexible schedules. We also try to provide every opportunity possible for our employees to spearhead R&D initiatives through our BlackOps program. In short, don't expect to feel like a cog in a machine working for BBI.

Due to COVID-19, applicants must be eligible to work in Canada, or currently in Canada on a work permit/visa. With the exception of specifically on-site roles, all roles will commence as a work-from-home arrangement. This arrangement will be revisited as COVID-19 government regulations are eased.

Please send a cover letter with your resume and application. If applying for an artistic role, please provide a link to your portfolio and/or demo reel.

If you are interested in the role, please apply even if your experience and skills don’t perfectly match our ideal credentials. We are committed to diversity and especially encourage members of underrepresented communities to apply. As an equal opportunity employer we encourage applications from all qualified individuals. BBI does not discriminate against applicants based on genders, races, national and ethnic origins, religions, ages, sexual orientation, marital and family status, and/or mental or physical disabilities.