# Senior Level Designer \(5-month contract\)

## Details

- **Company:** [Blackbird Interactive](https://hitmarker.net/companies/blackbird-interactive.md)
- **Location:** Vancouver, British Columbia, Canada
- **Contract type:** Contract
- **Level:** Senior \(5+ years\)
- **Tags:** Level Design, Game Design, Unreal Engine, Systems Design, Combat Design
- **Posted:** 2026-08-11
- **Apply:** [View and apply on Hitmarker](https://hitmarker.net/jobs/blackbird-interactive-senior-level-designer-7-month-contract-4502367)

## Description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. **PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.**

Blackbird Interactive is looking for an experienced Senior Level Designer to help build and deliver high-quality gameplay spaces for a third-person military tactical shooter. This role focuses on designing levels, combat spaces, and environments that promote engaging player interactions, support multiple playstyles, and deliver memorable multiplayer experiences through strong pacing, readability, and spatial design.

You'll work closely with game design, art, engineering, and production to create levels that are fun to play, strategically engaging, and visually compelling. The role involves collaborating with leadership to align content with the overall creative vision while owning levels end-to-end, from initial concept and blockout through implementation, iteration, and polish. If you enjoy crafting dynamic combat spaces, encouraging player choice, and creating highly replayable multiplayer experiences, this role could be a great fit.

### Responsibilities

Collaborate with game design, art, engineering, and production to implement the established creative vision while identifying risks, dependencies, or inconsistencies as they arise during development

Design and build levels end-to-end, including layout, combat spaces, traversal, pacing, player flow, and objective placement

Create and implement tactical combat spaces that support flanking, cover usage, squad coordination, sightlines, and multiple approaches to objectives

Script and set up gameplay events, encounters, AI behaviors, triggers, and environmental interactions to support mission functionality and player experience

Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, combat balance, player flow, readability, progression, and edge cases

Maintain an understanding of core gameplay systems and AI behaviors, adjusting layouts and encounters to support tactical gameplay and multiple player approaches

### Requirements

A minimum of 8 years of experience contributing to game development, with a strong focus on level design within action, shooter, or combat-focused games

Experience shipping at least one title, ideally within the shooter space, with an understanding of the full content lifecycle from implementation through polish

Hands-on experience with Unreal Engine 5, with confidence using in-engine level editing tools, Blueprint scripting, and gameplay workflows to build, implement, debug, and iterate on gameplay spaces

Comfort working independently on assigned content, with the ability to manage tasks, iterate on feedback, and solve implementation challenges in a dynamic production environment

Strong collaboration and communication skills, with the ability to work closely across design, art, engineering, audio, and production to deliver cohesive gameplay experiences

Strong understanding of combat space design, player navigation, encounter pacing, gameplay readability, and multiplayer level flow

### Pluses

A passion for military fiction, tactical shooters, and squad-based gameplay

Appreciation for systemic gameplay and how level design supports multiple tactical approaches and emergent combat scenarios

An interest in cinematic mission design, including staging, composition, scripted moments, and environmental storytelling

Care about polish, clarity, and player comprehension, and enjoy iterating on spaces to improve navigation, combat readability, and overall gameplay experience

Curiosity about how level design, AI, and systems intersect to create cohesive, replayable combat experiences rather than isolated encounters
