# Environment Artist \(9-month contract\)

## Details

- **Company:** [Blackbird Interactive](https://hitmarker.net/companies/blackbird-interactive.md)
- **Location:** Vancouver, British Columbia, Canada
- **Contract type:** Contract
- **Level:** Intermediate \(2–5 years\)
- **Tags:** 3D, Unreal Engine, Game Development, Technical Art
- **Posted:** 2026-06-04
- **Apply:** [View and apply on Hitmarker](https://hitmarker.net/jobs/blackbird-interactive-environment-artist-9-month-contract-4502361)

## Description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. **PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.**
BBI are co-developing a **third-person sci-fi action title (Unreal Engine)** and are seeking a skilled **3D Environment Art Generalist** who can help bring a striking, cohesive universe to life. You will collaborate with a tight-knit group of highly dedicated and talented artists, designers, and developers to create best-in-class game content from interpreting concept art to delivering final in-game assets. The ideal candidate has strong **3D modeling** and **texturing** skills and can show **modular environment** art pipeline experience covering structures, props and organics. While this is not a lead role, the successful candidate will be proactive, collaborative, and capable of owning significant asset responsibilities and possess the ability to translate artistic direction into polished, high-quality assets.

### Responsibilities

Work closely with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game via a highly technical Unreal engine pipeline.

Create high-quality hardsurface assets such as props and environmental set pieces.

Produce clean, efficient models and materials suited for real-time workflows and optimized for gameplay needs.

Iterate quickly on concepts, prototypes, and final assets in collaboration with design, animation, and tech art.

Consistently deliver polished, production-ready work that enhances the overall quality bar.

### Requirements

4+ years of industry experience.

Demonstrated ability to create high-quality 3D environment art assets for games.

Strong understanding of modeling, UVs, baking, and PBR texturing workflows.

Experience in modular environment art creation and execution within a game engine.

Proficiency with Substance tools (Painter and/or Designer).

Experience working in a collaborative environment with Art Directors and cross-disciplinary teams.

### Pluses

Sculpting skills for natural forms, organics and foliage.

Experience with Unreal Engine PCG system.

Passion for science fiction and action games.

Interest in worldbuilding, cinematics, or visual storytelling.
