Black Shamrock is looking for a Lead Artist to be part of our creative team and work on ambitious Playstation5, Xbox Series X and PC games. This is a full-time position based in our Dublin office which involves working in an international environment.

The ideal candidate will have a great aesthetic eye, strong technical understanding of AAA art pipelines, proven leadership and mentoring abilities, be a great communicator and be able to take creative direction from the Art Director and Creative Director.

What you will be doing

  • Oversee the art creation for AAA projects
  • Ensure all assets are optimised and built in accordance with the platforms technical limitations
  • Review and deliver work in accordance with the project's artistic direction, and ensure unified look and consistent quality across the project
  • Develop knowledge and expertise within their team while furthering their own performance and skillbase
  • Provide mentorship, feedback, and training to others on the team
  • Partner with design team to support gameplay requirements, narrative elements and objectives
  • Help set up best practices and streamline production processes
  • Identify project risks and problems and suggest relevant solutions
  • Prioritise, plan and organise tasks for themselves and their team in conjunction with the Producer
  • Assist with interviews and performance reviews

What you should have

  • Over 5 years of games industry experience with at least 1 year in an art leadership role (shipped at least 1 AAA console title)
  • Expert knowledge in a 3D modeling software such as Maya, 3DSMax and Blender and sculpting software such as ZBrush and Mudbox
  • Excellent knowledge in material and texture creation such as Substance Painter and Photoshop and a comprehensive understanding of PBR pipelines
  • Strong sense of scene composition and visual storytelling, with a strong eye for lighting, colour and detail
  • An outstanding portfolio demonstrating your work
  • Proven leadership, team and people management skills
  • Thorough understanding of the game creation process, from concept to launch.
  • An in-depth understanding of effective asset creation and optimisation
  • Passion for pushing the state of the art in asset fidelity and production techniques
  • Be proactive and self-motivated, work without direct supervision

International travel may eventually be required as part of the role