${ alert.message }}
${ alert.message }}
User Profile
We need some information before you can continue.
Share Job
Copy the link below to share this job.
BioWare

Technical Director

${ timestamp }} · 
BioWare
🇺🇸 Austin, TX

Multiple Locations: Vancouver, British Columbia, Canada - Austin, Texas, United States - Toronto, Ontario, Canada - Edmonton, Alberta, Canada

At BioWare, our mission is to create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story. Our teams inspire creativity using tech and tools such as the Frostbite engine and work with thousands of excellent developers across EA's network of studios. We are passionate about games and their potential as a creative medium to reach and inspire people through emotion, artistry, and engaging storytelling. If you share this passion, this is an amazing opportunity to help shape the next generation of gaming.

What the Franchise Technical Director will do at BioWare:

You will be the most senior engineering lead on the next instalment in BioWare's acclaimed Mass Effect franchise, and a contributing leader to BioWare studio strategy. You will report to the game director and partner with the other disciplines to build the technology and the programming team to achieve amazing player experiences.

Who You Are:

You have shipped multiple video game titles and understand game development through all phases. You can can build a technical vision, and build and inspire the programming team to achieve it. You want to help us achieve industry-leading games.

Responsibilities:

  • Collaborate creatively with all disciplines to provide technology fulfilling the creative vision.
  • Recruit and develop the best programming talent in the industry.
  • Partner with leaders across BW and EA to use and improve common technical strategy.

Requirements:

  • Experience developing and optimizing AAA multiplayer games on PC or console.
  • Experience with multiple game domains (e.g. AI, Rendering, Tools, Online, and Animation…)
  • 5+ years of professional multi-platform C++ experience and an understanding of software design principles.
  • Bachelor's degree in Computer Science, or equivalent training and professional experience.
  • Experience with UnrealEngine4+.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.