This job listing expired on Jul 29, 2022
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Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.

BioWare creates games focused on rich stories, unforgettable characters and vast worlds. It operates primarily out of Edmonton (Alberta, CAN) and Austin (Texas, USA) creating some of the world's most critically acclaimed titles since 1995. The studio is currently working on future game experiences for the Mass Effect™ franchise, one of the highest rated video game series of all time, and the Dragon Age™ franchise, whose latest entry was the 2014 Game of the Year. We are also working on announced projects Star Wars™ The Old Republic™, a story-driven massively multiplayer online game, and Anthem™, a co-operative Action-RPG set in a new and mysterious world.

Join us in driving the next revolution in games.

We are looking for a Level Design Director. You will drive the game's overall level and quest vision, being a unifying point for game content and player experience. The Level Design Director will use their creative, technical, and RPG expertise to guide the larger picture, ensuring every mission, location, set piece, hub, layout, and player choice combine into an exciting, player-directed journey.

Reporting to the Creative Director, you will oversee an experienced level design team, guiding the group as they prototype, implement, polish, and debug their spaces.

What the Level Design Director will do at BioWare:

Responsibilities:

  • Work with design leadership to develop the narrative, gameplay and experiential vision.
  • Meet with the team to brainstorm ideas, set quality benchmarks, and identify technology gaps.
  • Work with partners to outline the gameplay experience (landmarks, encounters, flow rhythm, tension, pacing, variety, exploration).
  • Participate in prototyping, experimenting with design features to identify opportunities and determine best practices.
  • Guide and inspire the team to create unique spaces. Spaces where gameplay flow, visual composition, and narrative context form iconic, memorable experiences.
  • Meet with the team to mentor and motivate the design vision.
  • Work with production to identify asset dependencies, scope, and delivery schedules.
  • Review content and provide feedback.
  • Work with artists and the Art Director to balance technical, aesthetic, gameplay and narrative constraints.
  • Using external player feedback, iterate and find solutions to identified friction points.

Qualifications:

  • 8+ years of level design experience with lead level design experience on at least one AAA title.
  • Experience developing Single Player and Multiplayer level design vision.
  • Drive experiential and narrative flow through a gameplay area, creating evocative spaces and iconic moments.
  • Experience with nonlinear, self directed level design.
  • Experience with spatial design and scripting logic.
  • Guide and mentor level designers at all levels of experience.
  • Experience working with Creative and Technical leads to identify pipeline and design requirements.

We love to celebrate our great perks like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, of course, free video games and more!

About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.