Cinematic Designer
BioWare Austin is searching for a Cinematic Designer to create interactive cinematic conversations that translate scripted scenes into engaging player experiences to join our Star Wars: The Old Republic team.
You will work with our Design team in close collaboration with our Narrative/Cinematic Designers, Level Designers, and Writers to ensure our game’s cinematics are presented in compelling, and immersive ways.
You will autonomously create cinematics from block-out to polish within our interactive narrative systems, all with an eye for composition, pacing, staging, animation, and body language.
Key Responsibilities
- You will script engaging interactive in-game conversations and cinematic moments.
- You will work within an existing animation library to create compelling action and emotionally motivated moments between characters.
- You will uphold established cinematic standards across the game and broader IP to maintain a design language.
- You will manage the scope and budget of assigned tasks to meet project deadlines without jeopardizing the player’s experience.
- You will participate in reviews, stand-ups, playtests, and work across departments.
- You will report to the Creative Director on SWTOR.
Qualifications
- 3+ years of professional game design experience, or equivalent industry experience as a layout/previsualization artist.
- One or more shipped titles in a Cinematic, Animation, or Narrative Design capacity.
- Familiarity with one or more game engines’ cinematic tools.
- Experience with cinematic language, frame composition, pacing, tone, and narrative structure.
- Work collaboratively, receive feedback, and constructively critique peers.
- The ability to liaison between writers, artists, designers.
- Experience working on other Live Service and Open World titles.
- Familiarity with branching dialogue and RPG interaction mechanics.
- Passion for BioWare games, story-driven RPGs, and pen & paper games.
- Experience playing Star Wars: The Old Republic and general familiarity with Star Wars and want to leave your mark on the galaxy.
Portfolio Requirements
- A reel of cinematic work from past projects. Shipped game titles.
- Examples of cinematics built with a game engine or comparable tool.
About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.