This job listing expired on Jul 11, 2022
Tweet

The Bethesda.net team is seeking a talented Lead Software Engineer to contribute to the Bethesda Softworks Digital Publishing Platform. This role focuses on leading a small team of engineers developing cheat detection and prevention technology to help protect and enhance our player experience.

This role is responsible for building and productizing anti-cheat technology for use by existing and future Bethesda Softworks games. Working closely with Security and AppSec SMEs, the product will evolve over time as new exploits are identified and countermeasures are devised. Client-side libraries are written primarily in C/C++ and require extensive understanding of Windows OS fundamentals, reverse engineering techniques, common attack patterns, and methods of prevention. Server-side tools are written using modern cloud and web tech stacks and focus on the administration of games and the investigation of threats.

We are always exploring ways to improve our scale, reliability, and efficiency. Engineers are expected to learn and support new technologies, as well as propose new solutions that solve observed problems.

Responsibilities

  • Guide the technical development of an anti-cheat product under the direction of a Software Engineering Manager
  • Provide technical leadership to a small team of engineers and evaluate the technical quality of team deliverables
  • Work with a Product Manager to define features, priorities, and roadmaps
  • Work with Security and AppSec SMEs to identify new attack vectors and techniques to protect against them
  • Work with our game development studios to identify requirements and integrate anti-cheat features into their games
  • Keep up with security trends in the video game industry and in the technology sector in general
  • Provide thorough code and design reviews along with feedback for other developers
  • Participate in the testing process through unit tests, integration tests, functional tests, and test reviews
  • Document systems thoroughly, both in terms of technical design and integration patterns
  • Provide ongoing support for existing games and applications
  • Coach and mentor engineers
  • Other duties as assigned

Qualifications

  • Bachelor’s degree in Computer Science or equivalent experience
  • 7+ years software engineering experience including some application security experience
  • Experience leading small engineering teams
  • Possess a strong technical background and deep knowledge of software engineering principles, exceptional problem solving, design, programming, and testing skills
  • Extensive modern C/C++ experience from C++14 onwards
  • Experience with full stack technologies (JavaScript, TypeScript, React, Go, SQL and NoSQL DBs)
  • Experience with cloud platforms (Azure, AWS)
  • Extensive disassembler and low-level debugging experience (e.g., IDA Pro, Ghidra)
  • Strong understanding both reading and writing x86/64 assembly language
  • Strong understanding of Windows OS internals and kernel-level driver development
  • Strong understanding of cryptographic techniques and practical usage
  • Comfortable with static and dynamic reverse engineering techniques
  • Understanding of gaming and common cheating techniques and security risks

Preferred Skills

  • Experience working in multiple OS environments (Windows, Linux, iOS, Android)
  • Experience with build system implementation using Make/ CMake
  • Experience working in the games industry