This job listing expired on Sep 23, 2022
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The Role

The Texture Artist is responsible for the design of textures / shading that define character, objects, and environment.

In this role you will :

  • Work closely the Art Director, the Technical Art Director, Art Lead and Lighting artist to achieve the artistic vision of a new IP;
  • Organize the texture pipeline, with Technical Art Director, Art Lead and Lighting Artist;
  • Work closely with artists to understand environments needs and help them suggesting textures and technics;
  • Understand the environments and assets production pipeline;
  • Calibration and polish textures to apply them in the world;
  • Ensure clear communication with their managers to give visibility to their team and their work.

What we're looking for :

  • 5+ years of experience in a similar position, within the gaming industry;
  • Knowledge of constraints related to real time rendering and mastering of 2D / 3D computer graphics software - Substance Painter, Marvelous Designer / (Maya / ZBrush / Photoshop;
  • Knowledge of Unreal engine (ideally Unreal 5);
  • Proficiency in the PBR process;
  • Solid understanding of image and composition (lighting, composition, calibration, rendering);
  • Excellent english communication skills, adaptability as well as sense of organization and anticipation.

Joining Behaviour means being part of a company that believes in equity and diversity. We base all employment decisions on merit, qualifications, and competence. We will never discriminate on the grounds of national or ethnic origin, health, religion, age, sex, sexual orientation, gender identity or expression or disability. The masculine is used without any discrimination and for the sole purpose of lightening the text.