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Beenox

Gameplay Programmer (Mobile)

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Beenox
🇨🇦 Québec City, QC

Beenox is a video game development studio created in 2000. Located in beautiful Quebec City, Canada, Beenox is a wholly owned subsidiary of Activision Publishing Inc., one of the world’s top game developers.

The studio is proud to contribute to the development of the Call of Duty video game franchise. Beenox has also contributed to the resounding success of the Crash Bandicoot, Tony Hawk’s Pro Skater, Skylanders, Spider-Man, and Guitar Hero franchises.

With the arrival of new creative mandates and a continuing involvement in the blockbuster franchise Call of Duty, you will have the opportunity to showcase your talent and expertise to millions of players around the world!

In addition to continuing to lead the development of Call of Duty: Black Ops Cold War on PC, Beenox continues to provide key development support to Call of Duty: Warzone, including the creation of new content for the upcoming seasons. This is your chance to work on challenging, ambitious and creative projects with the best team ever!

Secret weapons

  • Competitive salary and vacation policies
  • Studio closed two weeks during Holiday break
  • Ample opportunity for internal growth both leadership and expertise
  • Overtime paid 1.5x hourly wage
  • Comprehensive insurance coverage paid in major part by employer
  • Employer contributions to pension plan
  • Free French or English classes
  • Gym and physical activities on site

… plus a ton of social activities and unforgettable events!

Your Mission

You will participate in the development of new game mechanics or improve existing elements for mobile platforms (iOS and Android).

You will be working closely with various internal departments (design, script, animation, VFX, etc.) and with external resources at our Activision partner studios.

Lastly, you will monitor video game technologies (programming languages, emerging gameplay, new work methods, etc.).   

Your objectives

  • Develop quality game mechanics with the creative teams;
  • Adapt existing game mechanics to new platforms (touch screens, etc.);
  • Perform technical analyses of requests from other departments;
  • Implement game elements in C++;
  • Provide support of developed features to end users;
  • Fix bugs that might come up in production.

Player Profile

  • Knowledge of C++;
  • Good grasp of mathematics (linear and vector algebra);
  • Familiarity with several game styles;
  • Positive attitude;
  • Interest in learning technical aspects of video game creation;
  • Interest in learning more about the technologies used in video game creation;
  • Well-organized and able to meet deadlines;
  • Good communication skills and ability to work on a team;
  • Passionate about video games;
  • Perk: Knowledge of Unreal Engine 4 or Unity;
  • Perk: Knowledge of mechanical physics;
  • Perk: Experience in mobile app development;
  • Perk: Experience in PC and console development;
  • Perk: Real-time embedded system development.