This job listing expired on Jul 22, 2022
Ascendant Studios is looking for the help of a cinematic designer to implement realtime cinematic content in collaboration with our animation and level design teams. This person will have a strong technical background and excellent communication skills, as well as an artistic eye for cinematics.
This is a full time position. We are all currently working remotely due to Covid-19, but once we return to the office you are welcome to work from our beautiful office in San Rafael, CA, or remain fully remote.
What you’ll do:
- Lead initial setup of cinematics in sequencer, implementing animations, cameras, triggers, and actors.
- Own transitions between gameplay and cinematics
- Author cameras and actor performances for interactive dialog
- Collaborate with level design to manage actors inside cinematics that transition to/from gameplay.
- Be the go-to person for Animation, Audio, VFX, and Lighting for Sequence file construction and structure.
- Maintain Sequence files so they play bug free in the engine.
- Communicate closely with Level Design and Art to ensure that cinematic staging needs are accommodated and maintained.
- Work with the Art Director and Lead Animator to faithfully execute the Director’s vision for each cinematic.
- Identify and fix bugs in cinematics, propose workflows and methodologies to speed up and bulletproof the production process.
Who you are:
- Shipped at least one video game title in a cinematic implementation, design, or related role
- Previous work implementing real time cinematics in interactive applications using Unreal Engine (other engines, Unity, Frostbite, etc. will be considered)
- Experience working with Sequencer, Matinee, Timeline/Cinemachine, or similar multitrack editors
- Awareness of and experience with real-time workflows and their limitations.
- Ability to work independently, problem solve on the fly, and collaborate efficiently across disciplines in a small, fast moving team. Great time management as well as written and verbal communication skills.
Bonus Points:
- Prior experience with Unreal Engine 4 or 5, Sequencer and/or Blueprints
- Background in animation, level design, or gameplay engineering