This job listing expired on Jul 6, 2020
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We’re looking for senior artists who are driven by realizing game vision and focusing on raising the level of quality

As a Senior Artist you will create high-quality assets for PC and consoles. You are expected to take your assets all the way from conceptual mockups, to modeling and texturing, to final placement in the environment. We are interested in someone with a strong sense of achieving our high quality game vision and the experience to guide their team there.

We are mainly looking for someone who is proficient with a realistic style but it is a bonus if you can adapt to other art styles as well. You will work closely with our Designers and Creative Directors to bring our game world to life, shaping it into a believable and immersive place.

Each team member at Arrowhead is passionate about making a kickass effort in order to create great games. To achieve this we believe it is important to have dedicated, friendly and helpful people around you. We offer a driven and creative environment where small cross-disciplinary teams work tightly together to provide next generation game play experiences.

Your contributions

  • Create art assets and based on input from Creative Directors and Designers.
  • Provide experienced guidance and feedback to your team members.
  • Create art assets in several different areas of the game and bring them up to our top of the line, AAA-standards.
  • Place assets into levels while collaborating with our Level Designers to ensure a fun game flow
  • You will also be responsible for the functionality of your assets, such as setup of destruction, and optimization to meet technical requirements
  • Work closely with the Game Director and Concept Artists to maintain a consistent world and support the direction of the game

More about you

We are looking for senior kickass artists who works hard and also plays hard! Being driven by working towards the vision of the game means always focusing on raising the level of quality. We hope you enjoy company of your coworkers because really getting to the people you work closely with is an important factor at Arrowhead.

Being kickass and hardworking at Arrowhead means being able to handle deadlines and taking personal responsibility to finish tasks in a timely manner. Having an agile mindset will also be necessary as priorities will change with iteration on the project.

Our requirements

  • Minimum of 5 years experience working in the games industry
  • Strong skills in 3D modeling and texturing, with an understanding of technical constraints and pipeline, and how it affects asset creation.
  • Experience creating art for AAA-level game projects.
  • Strong proficiency with Maya or similar current 3D modelling softwares
  • Understanding of PBR workflows
  • Understanding of shaders, either node based construction or code (hlsl).
  • Good collaboration and communication skills to work well with other departments.
  • Good English communication skills (verbal and written).

Bonus qualifications

  • Experience as a lead or senior artist on previous game projects.
  • Good knowledge with additional industry standard art packages such as Z-Brush, Substance and Modo.
  • Level Design and Scripting experience is a big plus.
  • Completed side projects such as indie-titles, mods or equivalent.
  • Programming skills.
  • A visionary mindset when it comes to exploring game systems and architecture.

Practical information

Scope: Full-time 40 hours per week, and permanent position at the studio.

Location: Stockholm, Hammarby Sjöstad

If you think that this position matches your background and skills, we would love to hear from you. In your application, please focus on why your skills and experiences would be great for this role and why you would like to join Arrowhead Game Studios. We interview candidates continuously and hire when we find a good fit, so it is recommended you apply as soon as possible.