This job listing expired on Dec 18, 2020
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Apple’s GPU Software team provides the graphics software foundation across all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Apple Watch. Our responsibilities encompass the frameworks, developer tools, and device drivers for the GPU and Display on all Apple hardware.

Metal 2 provides near-direct access to the graphics processing unit (GPU), enabling you to improve the graphics and compute potential of apps on iOS, macOS, watchOS, and tvOS. Building upon an efficient low-overhead architecture with precompiled shaders, fine-grained resource control, and multithreading support, Metal 2 further boosts performance by enabling the GPU to take more control of the rendering pipeline. Moving beyond just graphics, Metal 2's deep support for GPU-accelerated machine learning and improved developer tools make it even easier to debug, optimize, and deploy Metal apps. On Mac, Metal 2 adds support for virtual reality (VR) rendering and external GPUs and provides new APIs and optimizations to help developers adopt these new technologies within their apps.

Key Qualifications

  • Excellent programming skills and knowledge of C/C++
  • Development experience on Linux or macOS
  • Extraordinary software design, problem solving and debugging skills
  • Experience with GPU hardware and software architecture analysis, design, and implementation
  • Excellent background with GPU and CPU performance optimizations

Description

We are looking for an extraordinary performance engineer with a passion towards graphics. Are you a self-motivated individual who flourishes with being involved in all phases of development? If so, we want you to help drive excellent performance of Apple’s latest GPU technologies in software and hardware. To be successful in this role, you have a passion towards games, applications, and benchmarks. Responsibilities include analyzing workloads to develop and/or enhance performance tests. Development of tools is also a plus to streamline verification of measurements. You will work collaboratively with engineers from driver, framework, hardware, and architecture teams to define requirements and contribute to our benchmark suite

Education & Experience

Technical BS/MS degree.

Additional Requirements

  • Experience with embedded systems a plus
  • Knowledge of Metal, OpenCL, OpenGL and OpenGL ES or other graphics and compute developer APIs a plus
  • Knowledge of macOS, Core Animation, UIKit, Core Graphics and iOS programming a plus
  • Experience with application user interface programming, scene graphs, and graphics rendering techniques a plus
  • Experience in the video games industry a plus