Are you a talented Senior Technical Animator with experience creating realistic gameplay animations and cinematic cutscenes? Or have you been an intermediate Technical Animator and looking for your next new role? Are you excited to collaborate with a team of innovative and passionate developers in a games studio that has the wellbeing of employees at the forefront of our ethics? AntiMatter Games asks you to read on!
You’ll be bringing your experience and knowledge to our robust Animation department working on exciting projects.
Working very closely with our art and development teams, we'd love for you to use control rig & animation blueprint systems in Unreal Engine. The day-to-day will involve creating the tools and pipelines needed to deliver best in class runtime animation for both users and events as well as assisting in development and maintenance of a variety of real-time animation systems.
This is a perfect role for someone looking to get hands on with the next generation of live, dynamic animation systems in real-time and using them to ship real products. Our studio is growing and so we'd really like it if you thrive in an environment where goals and constraints are mostly team driven and where change, big or small, is a critical part of the process.
Remote and Hybrid working options available
Duties and Responsibilities
Create re-usable and bespoke rigs and skin data
Create dynamic animation systems for both players and talent (events) that can handle a variety on inputs
Identify bottlenecks in our animation pipeline and help resolve them with robust technical implementations
Work with the Animation, code, and Art departments to ensure all dependencies are met
Add to and improve our animation system in engine
5+ years of professional experience as a animator or equivalent role
Expertise and experience in using Unreal Engine
Rigging/technical animation experience in Games or VFX/Feature Film.
Working knowledge of Control Rig, Animation Blueprints, State Machines & other Unreal animation workflows
A keen eye for proper form and deformation throughout wide ranges of movements
Strong proactive problem-solving attitude and the ability to work with minimal supervision
Experience with gameplay technical animation – such as state machines, cloth, physics and ragdoll setups.
Programming knowledge such as C++/Blender API & Plugin Writing
Familiar with Unreal Engine Virtual Production tools and pipeline
For your application to be considered, please include a showreel/portfolio link.
AntiMatter Games is Cornwall’s largest game development studio. We developed Rising Storm, PC Gamer’s ‘Multiplayer Game of the Year’, and the critically acclaimed sequel Rising Storm 2: Vietnam.
Working for Antimatter means working on exciting and innovative video games every day! We have a strong company culture, where our employees are encouraged to have an excellent work-life balance. We want to support our team to become the best developers they can be, whatever their department.
UK Employees will receive Private Health Insurance, a BUPA Cash Plan and subscription to PerkBox, which includes hundreds of perks, freebies and discounts on its platform.
Based in waterside offices in Truro, the UK's most Southerly city, AntiMatter Games' offices are within a few minutes walk of Cornwall's shopping, culture and eating hub. Accessible by bus or train, and with private car parking, or for the more adventurous, you could kayak to work! Perfectly positioned to explore the tranquil South Coast or the crashing Atlantic North Coast, we offer an unrivalled life/work experience for those making games in the UK.
On weekends and evenings, our team can be found cycling, surfing, kayaking, swimming, beachcombing, walking, enjoying live music or capturing beautiful sights by camera. On rainy days you might find a friendly game of Dungeons & Dragons or a book to read by the fireplace. Sometimes we also play video games!
There are Hybrid and remote working options for this role.
We accept non UK applicants and sponsorship options are available for this role
Successful applicants working outside of the UK will be engaged as subcontractors