Are you a programming veteran excelling in C++? Do you have a shipped game(s) under your belt with coding credits? Are you excited to collaborate with a team of innovative and passionate developers in a seaside games studio that has the wellbeing of employees at the forefront of our ethics? AntiMatter Games asks you to read on!
You’ll be bringing your experience and knowledge to our robust coding department. Your work will be exciting and varied as your code touches all aspects of our Stealth Shooter IGI:Origins in Unreal Engine 5.
Remote and Hybrid working options available
DUTIES AND RESPONSIBILITIES
You’ll work closely with our designers to translate their features into clean and efficient code
You’ll be producing prototypes of gameplay ideas to explore their viability
Your knowledge of new game systems and tools will help us improve performance
You’ll be implementing all technical aspects of games such as networking, animation, effects, UI, audio.
You’ll assess and solve performance and memory issues in an existing codebase
You’ll analyse, refactor, and improve existing core technology and tools
You’ll serve as a technical expert and provide support and feedback with our other programmers and as part of a larger team
You’ll communicate with our design team and project leadership about the practical and technical concerns of proposed features and content, including timeframes and any relevant technical limitations
REQUIREMENTS
You have one or more shipped PC/console titles with engine or graphics credit
You have excellent knowledge of C++ and systems design skills
You’re experienced with Unreal Engine programming on published titles
You have knowledge about engine low-level systems: graphics, physics, multithreading, networking…
You’re a great problem-solver
You’re proactive, autonomous and self-motivating
You have strong communication and interpersonal skills
You’ve achieved a BSc in Computer Science (or equivalent)
BENEFICIAL SKILLS
Experience of one or more graphics API
Cross-platform (PC, Xbox, PS) development
Experience with build systems
Passion for first person shooters
Experience with JIRA and/or Agile software development
Why Antimatter?
AntiMatter Games is Cornwall’s largest game development studio. We developed Rising Storm, PC Gamer’s ‘Multiplayer Game of the Year’, and the critically acclaimed sequel Rising Storm 2: Vietnam.
Working for Antimatter means working on exciting and innovative video games every day! We have a strong company culture, where our employees are encouraged to have an excellent work-life balance. We want to support our team to become the best developers they can be, whatever their department.
UK Employees will receive Private Health Insurance, a BUPA Cash Plan and subscription to PerkBox, which includes hundreds of perks, freebies and discounts on its platform.
Based in waterside offices in Truro, the UK's most Southerly city, AntiMatter Games' offices are within a few minutes walk of Cornwall's shopping, culture and eating hub. Accessible by bus or train, and with private car parking, or for the more adventurous, you could kayak to work! Perfectly positioned to explore the tranquil South Coast or the crashing Atlantic North Coast, we offer an unrivalled life/work experience for those making games in the UK.
On weekends and evenings, our team can be found cycling, surfing, kayaking, swimming, beachcombing, walking, enjoying live music or capturing beautiful sights by camera. On rainy days you might find a friendly game of Dungeons & Dragons or a book to read by the fireplace. Sometimes we also play video games!
Other Information
There are Hybrid and remote working options for this role.
We accept non UK applicants and there are sponsorship options available for this role
Successful applicants working outside of the UK will be engaged as subcontractors