This job listing expired on Nov 1, 2021
Tweet

Activision Central Tech works to support our development studios and their titles. Comprising seven main teams, we have many specialties including big data, privacy and security, motion capture and animation pipeline technologies, graphics, build and infrastructure for studio development and data centers, optimization, systems programming and online services including matchmaking and networking. Central Tech is distributed globally with offices across the U.S., and in Canada, England, Ireland and Japan.

Most of our teams are composed of both engineering and research talent, allowing us to always have an eye on the future. Our talented engineers help with title development and provide valuable knowledge sharing between studios while our researchers are action-oriented and keep a strong connection with the needs of the game studios.

Central Tech is part of Activision. To learn more about us and our research, please visit us on our website.

Your Mission

Activision is seeking a Senior Programmer to join the Activision Central Technology group. This is a unique position that will see you driving the lighting pipeline that powers our biggest games alongside some of the most forward-looking technologists in the industry.

The role would consist of the following responsibilities:

  • Lead the design and implementation of new sampling and lighting technology.
  • Audit, rewrite and maintain existing systems.
  • Support studio engineers and artists to implement cutting edge graphics.
  • Diagnose and solve performance and memory related rendering issues.
  • Keep up to date with the latest rendering technologies in industry.
  • Contribute to R&D around future looking initiatives.
  • Mentor junior engineers.

Player Profile:

  • Degree in computer science or related field, or equivalent experience.
  • 4-5+ years of industry experience.
  • Expert in C/C++, data structures, performance, and multi-threaded techniques.
  • Very strong debugging skills.
  • Strong math and physics for rendering background.
  • Highly motivated self-starter with great communication skills, and ability to work effectively with geographically distributed engineering teams.
  • Capable and eager to take the leading role in certain projects.
  • Ability to quickly understand and work in a large codebase.
  • Research experience in light transport simulation, sampling and off-line rendering techniques.