Objectives & Responsibilities:

  • Create fun and exciting experiences using an array of game mechanics.

  • Own & drive major design initiatives from start to finish.

  • Help mentor other designers on a regular basis.

  • Work with design leadership, artists, and other level designers to deliver environments that embody the creative vision of the game.

  • Research subject matter related to the history and look of locations portrayed in a level.

  • Work alongside other designers, artists, animators and engineers to create levels that are not only incredibly fun, but look great and run well.

  • Detail and polish geometry based on photo reference and concept art.


  • Passion for First Person Shooters, Console or PC.

  • Minimum five years of design experience, ideally on a FPS title.

  • Good spatial and layout design skills.

  • Work with a flexible C-style scripting language to realize your designs.

  • Ability to communicate effectively with other designers, management and peers in other disciplines.

  • Overall knowledge of game design processes including, but not limited to, level flow, engagement design, pacing, storytelling, etc.

  • Be proactive in communicating progress and solving problems.

  • Proficiency with one or more 3D level/world creation packages.

  • Familiarity with recent shooters and the trends of the genre.

  • Clear understanding and appreciation of schedules and milestones.


  • Experience with the Radiant level editor.

  • Mod community experience.

  • Shipped a AAA title.

  • Computer Science or Architecture background.

  • Good English skill.