This job listing expired on Nov 22, 2021
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Job Description:

Your Mission

As an Art Outsourcing Coordinator at Raven Software, you will interface directly with Producers and Art Directors to facilitate the successful fulfillment of outsourcing needs for Call of Duty Warzone and Campaign.

The Coordinator is a front facing member of the Outsourcing team who works with the internal environment art teams and our external partners to ensure day-to-day operations are working optimally. This is a junior level position for aspiring game artists or art centric producers.

A qualified Coordinator is organized, professional, personable, courteous, hard-working, an effective communicator and loves working with people. This ideal candidate has “the hand of an artist with the communication skills of a producer.” Being able to speak ‘art language’ with internal stakeholders is a must. Knowing your way around 3d programs such as 3dsMAX, Maya, and Zbrush, as well as Photoshop, is integral for your success. Understanding your way around production tools such as Shotgrid and JIRA are a huge plus. This is an exciting opportunity to join an award-winning video game developer, and work with some of the best gaming talent in the world.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Interface with the Environment Art leads.
  • Interface with all external partners currently in production on Raven assets.
  • Prepare vendor packages outlining asset deliverable requirements for various types of game art.
  • Gather received 3d assets from external vendors and prepare 3d review scenes for review by art directors.
  • Collect verbal feedback from art directors and create paintovers / feedback outlines to send to external vendors.
  • Design blockout / proxy geometry in 3dsMAX / Maya for use by our environment teams for worldbuilding.
  • Learn proprietary engine tools with enough proficiency to import received content and setup basic game ready models, materials, and prefabs.
  • Ability to adapt quickly to the expectations of the art team to communicate art vision across teams and become a trusted ‘art decision maker.’

Player Profile

  • 3d Art Modeling background with emphasis on game ready art.
  • Adaptive planner and problem solver
  • Effective communicator, verbally, visually, and in explicit written form.
  • Works well in a fast-paced and pressure packed environment
  • Solid time management skills
  • Ability to multitask and prioritize competing tasks
  • Ask good questions
  • Understands the basics of 3D game asset production
  • Passion for learning and expanding knowledge
  • Professional, respectful, approachable personality
  • Exhibits self-awareness and emotional maturity

Extra Points:

  • Proficiency with the use of production tracking tools such as Shotgrid / JIRA