We are looking for a Technical / Physics Artist to join our team. The job will require creation of physical and not-falling-under-standard-categories assets, extensive research with a goal of bringing unique competitive features to the project and keeping the feature set on par with global trends.
Create physical and mixed-category assets (destructibles, simulations, ragdolls).
Work closely with Art / FX / Design / PRG Teams in creation of complex features.
Create and support project-wide systems (weathers, day/season cycle, etc.).
Bring novelty regularly.
Support Design Teams with ideas, research, and final feature development.
Push the boundaries of current-gen platforms and optimize features effectively.
Find ways to improve our proprietary tools with Programmers and pipeline with tool users.
Perform optimizations with QA and Programmer Teams on certain stages of the project.
Deliver complete, tested, and tuned features.
PREFERRED SET OF RESPONSIBILITIES
Combine and utilize all engine features to achieve new heights and compete with the best.
Work with particles, physics, shaders, post-processing, lights, animations, modeling, etc.
Quickly locate and fix what's broken.
Be aware of global trends, learn relevant research papers, develop new ideas.
Provide help and tutoring to less experienced Artists and Designers.
Experience with real-time engines. Shipped games or a strong portfolio – a must.
Understanding memory and performance limitations of real-time rendering.
Understanding of existing 3D rendering pipelines.
Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts.
Several years of experience as a 2D and 3D Artist.
Experience creating physical, fluid, and gas simulations.
Knowledge of work automation methods by scripting or using special software.
Have common math and trigonometry knowledge.
Technical mind, developed logic, thinking 'outside the box'.
Never using the word 'impossible'.
Fluent in English.
Good understanding of real-life physics and matter interactions.
Feeling of timing and dynamics.
Unreal or Unity scripting experience.
Ability to code or write shaders.
Ability to pass physics or math tests from primary school course.
COMPREHENSIVE BENEFITS PACKAGE AVAILABLE