Work closely with Game Designers and the Art team to create objects and environments.
Perform quick research for shapes and environments.
4+ years of experience working in a game development studio.
Understanding of the “full-cycle” production pipeline. From an idea until final integration and tuning in the engine.
Being a ‘pro’ with your favorite 3D modeling package (Max/Maya prioritized), Substance Painter / Substance Designer and ZBrush. The experience of photogrammetry is a plus.
Knowledge of realtime rendering concepts, resource limits, and optimization.
Good understanding of form, structure, color, and silhouette.
An artistic eye and attention to detail.
Able to work creatively as part of a large or small group.
Experience with Jira/Miro is a plus.
Experience with Unreal Engine or similar.
Experience in developing for consoles.
Made PBR-correct assets.
Understanding of current tech possibilities and graphics trends.
Technical or art education.
Learner and self-developer.
Hardcore FPS gamer.
COMPREHENSIVE BENEFITS PACKAGE AVAILABLE