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RESPONSIBILITIES

  • Work closely with Game Designers and the Art team to create objects and environments.

  • Perform quick research for shapes and environments.

REQUIREMENTS

  • 4+ years of experience working in a game development studio.

  • Understanding of the “full-cycle” production pipeline. From an idea until final integration and tuning in the engine.

  • Being a ‘pro’ with your favorite 3D modeling package (Max/Maya prioritized), Substance Painter / Substance Designer and ZBrush. The experience of photogrammetry is a plus.

  • Knowledge of realtime rendering concepts, resource limits, and optimization.

  • Good understanding of form, structure, color, and silhouette.

  • An artistic eye and attention to detail.

  • Able to work creatively as part of a large or small group.

  • Good English.

  • Experience with Jira/Miro is a plus.

PREFERENCES

  • Experience with Unreal Engine or similar.

  • Experience in developing for consoles.

  • Made PBR-correct assets.

  • Understanding of current tech possibilities and graphics trends.

  • Technical or art education.

  • Learner and self-developer.

  • Hardcore FPS gamer.

  • Proactive attitude.

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE