We’re seeking a talented Procedural Technical Artist specialized in Houdini to join our team. The successful candidate will create layouts, work with existing assets to fill the game worlds, and craft procedural tools for putting together dynamic assets. The candidate will also follow the production schedule and the chosen artistic view, as well as work closely with our Game Design, Level Design, and Art teams.

  • Create layouts – outdoor and indoor.

  • Fill game worlds with assets.

  • Craft procedural tools for putting together dynamic assets.

  • Optimize your work.

  • Conduct research for art references.

  • Suggest methods of how to automatize game worlds development with Houdini.

  • Proactively suggest developments of our proprietary engine.

  • Be on top of what’s going on in the industry, gametech in particular.


  • Strong experience in and understanding of Houdini with the focus on graphical content procedural generation.

  • Strong understanding and sense of graphical shape, form, and silhouette.

  • Solid understanding of linear algebra and vector calculus.

  • Proficiency in VEX.

  • Experience in Python.

  • Good English.

  • Good time management skills.

  • Able to work efficiently independently as well as in a team.

  • Excellent organizational skills.

  • Passion for games.


  • Experience working in a game engine.

  • Previous experience in game development.