We’re seeking a talented Artist to join our team. The main focus of this position is creation of fully developed characters and participation in improvement of real-time tech and pipelines. You will be working closely with Character Art, Animation, Design, and Programming teams.

  • Creation of highpoly models of characters, monsters – clothes, body parts, and accessories.

  • Texturing under a PBR pipeline.

  • Creation of clothes using Marvelous.

  • Importing models to our engine and supporting other teams in the process.

  • Participating in concept stages, proposing, and developing design ideas.

  • Support of the entire character creation process to game release.


  • Minimum experience of 3 years in AAA game development as a Character Artist.

  • Sculpting, modeling, texturing.

  • Extensive knowledge of Maya/Max/Modo, Substance Painter, Marmoset baker.

  • Strong knowledge of PBR principles.

  • Good skills in Zbrush and Photoshop.

  • Deep understanding of animations’ requirements for low poly models creation.

  • Basic knowledge of any game engine, preferably Unreal.

  • In-depth knowledge of a character production pipeline.

  • Able to work creatively as part of a large or small group.

  • Upper-Intermediate English.

  • Experience with Version Control Systems (SVN/Perforce) and bug trackers (Jira or similar).


  • Experience in animation.

  • Knowledge of Marvelous Designer.

  • Knowledge of real-time hair creation pipelines and skills in 3D grooming.

  • Experience in creating materials in Substance Designer.

  • Experience in preparing scanned models for further steps of character creation.

  • Scripting skills (in Max/Maya or external scripting tools).

  • Superior eye for light, shade, color, and detail in creating texture maps.

  • Experience in modular systems for characters.

  • Knowledge about face creation techniques.