We are seeking an experienced AI Designer to expand and improve on our Human and Monster AI systems.

  • Create and integrate AI mechanics.

  • Prototype and iterate on AI system improvements.

  • Cooperate with other departments on implementation where necessary.

  • Integrate new AI mechanics into existing schemes while retaining full functionality.

  • Take direction from Leads on any additional Design related tasks.


  • Implement AI mechanics/features directly in-engine using existing visual scripting tools.

  • Create design and technical documentation on AI and gameplay mechanics.

  • Use in-house technology (4A Games Engine) for game creation.

  • Participate in testing efforts to provide feedback on new gameplay mechanics.

  • Participate in toolkit improvement process while working on the game.


  • Work experience in game companies in the Game Design or AI Design department (at least 3 years).

  • Good command of one or more existing game engines – UE4, Unity, CryEngine, etc.

  • Basic understanding of the modern AI techniques used in AAA games (Behavior Trees, Animation Scripts, Planners, Finite State Machines, etc.).

  • Logic-focused mindset or Programmer background.

  • Ability to quickly and sufficiently document and communicate an idea in writing or speech.

  • Ability to translate an idea of intelligent behavior from concept to the actual AI game mechanics and then to carry it out as functional game content.

  • Self-criticism and ability to accept criticism from other people. Being open minded towards colleagues’ ideas.

  • Good English.

  • Ability to learn and master new tools and software.

  • Passion for FPS and stealth-oriented videogames.