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31st Union

Technical Animator

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31st Union
🇺🇸 San Mateo, CA

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

What we need:

We’re seeking an inspired Technical Animator to bridge the world of technical and creative. You will set up and test character rigs, build animation tools, and evaluate technical performance of characters. You’ll partner with concept and character artists to make sure their ambitious characters will animate flawlessly. You will use your technical expertise to hone effects such as dynamically moving clothing and make hair ripple in the wind!


  • Work with all aspects of the animation export and implementation pipeline
  • Partner with Animation Engineers to improve systemic gameplay animation
  • Troubleshoot and debug animation pipeline issues
  • Create scripts & tools to assist the animation team in the creation process
  • Communicate with Art, Design and Engineering to better anticipate and advise on animation related technical issues.

Who you are:

You are a passionate technical animator who sits comfortably between the creative and technical worlds with an artistic eye and problem-solving mind. You are inspired by challenges and look for opportunities to improve systemic animation pipeline problems helping to create fluid, system efficient animations. You love collaborating with other disciplines to implement and troubleshoot animation pipelines.

Required experience:

  • Strong creative and technical problem-solving skills
  • Experience with Maya, Motion Builder, Blender
  • Scripting knowledge (Python) or programming experience
  • Understanding of game engines such as Unreal or Unity
  • Expertise building animation systems such as Animation Blueprints, Mecanim, Morpheme, or comparable systems
  • Experience working with motion capture and retargeting
  • Strong collaboration and partnering skills with an aptitude for teaching but equally teachable

Please note that 31st Union and 2K Games never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. All correspondence will come from an official 31st Union or 2K domain account.