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10 Chambers AB

Senior Sound Designer

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10 Chambers AB
๐Ÿ‡ธ๐Ÿ‡ช Stockholm

10 Chambers is a game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative and collaborative team with a lifelong love for games. Right now, weโ€™re working on GTFO, a 4-player co-op action FPS currently in Early Access.

We are looking for a full-time, on-site Senior Sound Designer who is passionate about sound design and implementation and has a strong sense of quality.

You will be responsible for all aspects of sound design in our productions: Designing, gathering, editing, processing and mixing sounds, as well as working with programmers to integrate the sound triggering and behavior in our games. You will also put sounds to โ€“ and mix โ€“ any trailers we create in-house.

You will work closely with our game- and narrative directors to ensure that the audio design lines up with the vision for the game as a whole. You will take over and improve upon the sound design and sound systems of GTFO (our FPS action & horror game) and help create and maintain the sound design visions and systems for our future titles.

What you will do

  • Create sound effects based on library assets and custom recordings.
  • Manipulate, edit and mix the individual sounds that make up the game's audio.
  • Implement sounds in Wwise and set up RTPCs, switches, states, etc. to make them accessible to the game engine.
  • Mix the game's audio as a cohesive entirety.
  • Keep the Wwise projects and audio libraries organized.
  • Provide sounds for marketing media such as trailers and micro sites.
  • Perform audio play-tests, QA and assist in audio bug-fixing.

Required qualifications

  • Complete the initial sound test โ€“ see instructions under the headline โ€œEssential application detailsโ€ below.
  • 3+ years of experience as a professional game sound designer, working full cycle on at least one FPS and/or 3rd person 3D game with swiveling camera.
  • Be passionate about sound design and implementation, and have a strong sense of quality.
  • Have a "put the end result first" mindset, and an ability to adapt methods to deadlines.
  • Have a strong ability to be self-directing and work independently.
  • Be proficient in Audiokinetic Wwise. There will be a test in a later round.
  • Be able to adapt to an established Wwise structure and sound design style (for our existing game; "GTFO").
  • Be able to shape and organize a sound design direction from scratch (for our future projects).
  • Be collaborative and have a strong ability to communicate with other dev team members.
  • Excellent command of spoken and written English (Swedish is not a requirement).

Bonus qualifications

  • Experience with Reaper.
  • Experience with Unity.
  • Experience with audio memory management.
  • Experience with sound design on multi-platform title(s).
  • Experience with field recordings.

Essential application details
As you submit your application, you will automatically be sent an e-mail containing an audio file and a PDF file with instructions regarding the essential application test. If you do not receive an e-mail immediately, please check your spam filter.

You can take as much time as you want with the test (it's not a speed test), but we expect you to submit your assignment no later than about one week after you submitted your application.

The position is on-site in our Stockholm office, meaning you need to live in (or be willing to relocate to) Stockholm, Sweden. We will be happy to assist in relocating to Sweden.